ABOUT LEVEL DESIGN 3D DESIGN

 

RESUME

-----------------------------------------------------------------------------------------------

 

MARK EDWARDS / PORTFOLIO

HOME / LEVEL DESIGN

 

> L4D_YAMA

1

A 5-map campaign set in Japan. Starting in the back-alleys of Tokyo, the survivors make their way out of the city and into the mountains via a temple complex, deserted mining village, and spa hotel before a final roof-top holdout.

DOWNLOAD

 

---------------------------------------------------------

> L4D_ABATTOIR

A small survival map for L4D set in a disused abattoir that became a makeshift morgue as the infection started to spread.

DOWNLOAD

 

---------------------------------------------------------

> DOD_CHERBOURG

A Source remake of the original map by Arcturus. A large, 5-point map set in the port city of Cherbourg, good teamwork is needed to hold all 3 flanks at once before capping the final point.

DOWNLOAD

 

---------------------------------------------------------

> DOD_DOGSECTOR

A huge beach map based on Dog sector of Omaha beach. The allies have to push inland, capturing AA guns, artillery and mortar positions while the axis try yo hold them back.

DOWNLOAD

 

---------------------------------------------------------

 

> HAJ_GOLD

Set just behind Gold beach, the map is based on the British push inland on D-Day. They must capture two pairs of objectives before securing the Axis HQ to cut off communication and supplies.

LINK

 

---------------------------------------------------------

 

> HAJ_MERCURY

1

A 3-point attack-defend map based on the Axis airborne invasion of Crete in 1940. The Commonwealth troops must try to stop them advancing through the nearby town, before falling back to defend Maleme airfield.

LINK

 

---------------------------------------------------------

 

> HAJ_ARCHERY (ART PASS)

1

A 3-point attack-defend map based on the 1941 Commando raid of Vagsoy island in Norway, with the Axis defending the fish oil storage, observation bunker and Ulvensund hotel. I took over the map for a final art pass, optimisation and minor gameplay changes.

LINK

 

---------------------------------------------------------

 

> ZPO_TANKER

An objective map set on a rusted oil tanker wreck just off the coast of Iceland, 95% custom content. 1st place in the Zombie Panic: Source mapping contest, now an official map.

LINK

 

---------------------------------------------------------

>IMPERIAL BOY SCENE

1

A work-in-progress scene based on artwork by Imperial Boy, which will eventually be imported into UE3.

 

---------------------------------------------------------

 

 

 

CONTACT | DEV BLOG

© 2009 MARK EDWARDS - LIGHTBOX2 SCRIPT CREATED BY LOKESH DHAKAR